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Lionsgate has confirmed plans to expand two of its most recognizable properties into high-end video games, promising new experiences drawn from the worlds of John Wick and Saw. The announcement has rippled through gaming communities, stirring speculation, memes and a long list of hopes for how these franchises could translate into big-budget interactive titles.
How Lionsgate is stepping into big-budget gaming
The studio says it’s exploring full-scale, high-production games based on both franchises. Executives spoke about growing interest from developers and investors. They also indicated that plans remain on track and more details will follow in coming months.
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Lionsgate has been expanding the film universes beyond cinema. Recent moves included a TV spinoff and a feature spin-off for the John Wick world. Now the company appears ready to bring that universe — and the bleak, puzzle-driven horror of Saw — to consoles and PCs.
What each franchise could offer gamers
John Wick: tight combat and cinematic missions
- Action-focused gameplay with precise gunplay and melee systems.
- Stealth and planning elements tied to an assassin’s underworld.
- Story-driven missions that mirror the films’ cinematic set pieces.
Fans imagine playable combat that reflects Keanu Reeves’ physical style. Multiplayer modes or co-op could expand replay value, while narrative campaigns might pull from established characters and new plots.
Saw: psychological horror and puzzle mechanics
- Atmospheric survival scenarios with moral dilemmas.
- Puzzle sequences that require timing, strategy and consequence.
- A tone that balances tension, dread and shocking reveals.
The franchise is naturally suited to immersive horror gameplay. Developers could use environmental storytelling and branching outcomes to capture the films’ moral and ethical friction.
Fan reactions: ideas, memes and concerns
Reaction online has been loud and varied. Some threads brim with detailed concepts. Others offer jokes and mock-up ideas. A few fans recalled the earlier Saw licensed game and debated how a modern title might improve on that effort.
- Suggestions for a third-person action RPG set in the Wick universe.
- Calls for a first-person, puzzle-driven survival horror for Saw.
- Memes imagining signature traps and signature gunplay mechanics.
- Cautions about tone, monetization, and the risk of low-quality tie-ins.
Community posts often emphasized faithfulness to tone. Many said they want authentic experiences rather than quick cash-ins. Others worry that studio or publisher decisions could dilute the source material.
Development hurdles and what to expect
Turning a film franchise into a successful AAA game presents challenges. High budgets, long timelines and the need for experienced studios are all factors. Licensing deals, creative control and platform choices will shape the final products.
Key considerations include:
- Selecting a developer with a track record for narrative and technical polish.
- Balancing studio oversight with creative freedom for game teams.
- Choosing monetization models that respect players and story integrity.
John Wick and Saw could demand very different design teams. One needs fluid combat systems. The other requires tense, puzzle-first mechanics and strong atmosphere.
Signals to watch as projects progress
Industry watchers will look for studio partners, gameplay reveals and platform announcements. Trailers, developer diaries and early previews will set expectations. Watch social channels and official Lionsgate updates for official word.
Until then, communities will keep hypothesizing about modes, mechanics and storylines. The promise of AAA adaptations has already revived interest in both franchises across gaming circles.












